"In het verleden behaalde resultaten bieden geen garanties voor de toekomst"
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These are the ramblings of Matthijs Kooijman, concerning the software he hacks on, hobbies he has and occasionally his personal life.

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JTAGICE3 converter board

Side view after assembly

Last year, I got myself an Atmel JTAGICE3 programmer, in order to speed up programming my Pinoccio boards. This worked great, except that as can be expected of the tiny flatcable they used (1.27mm connector and even smaller flatcable), the cable broke within 6 months.

Atmel support didn't want to replace it, because it wasn't broken when I first unpacked the programmer, and told me to find and buy a new cable myself. Since finding these cables turns out to be tricky, and I didn't feel like breaking another cable in 6 months, I designed a converter board.

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0 comments -:- permalink -:- 17:05
Forcing compiletime initialization of variables in C++ using constexpr

Every now and then I work on some complex C++ code (mostly stuff running on Arduino nowadays) so I can write up some code in a nice, consise and abstracted manner. This almost always involves classes, constructors and templates, which serve their purpose in the abstraction, but once you actually call them, the compiler should optimize all of them away as much as possible.

This usually works nicely, but there was one thing that kept bugging me. No matter how simple your constructors are, initializing using constructors always results in some code running at runtime.

In contrast, when you initialize normal integer variable, or a struct variable using aggregate initialization, the copmiler can completely do the initialization at compiletime. e.g. this code:

struct Foo {uint8_t a; bool b; uint16_t c};
Foo x = {0x12, false, 0x3456};

Would result in four bytes (0x12, 0x00, 0x34, 0x56, assuming no padding and big-endian) in the data section of the resulting object file. This data section is loaded into memory using a simple loop, which is about as efficient as things get.

Now, if I write the above code using a constructor:

struct Foo {
    uint8_t a; bool b; uint16_t c;};
    Foo(uint8_t a, bool b, uint16_t c) : a(a), b(b), c(c) {}
Foo x = Foo(0x12, false, 0x3456);

This will result in those four bytes being allocated in the bss section (which is zero-initialized), with the constructor code being executed at startup. The actual call to the constructor is inlined of course, but this still means there is code that loads every byte into a register, loads the address in a register, and stores the byte to memory (assuming an 8-bit architecture, other architectures will do more bytes at at time).

This doesn't matter much if it's just a few bytes, but for larger objects, or multiple small objects, having the loading code intermixed with the data like this easily requires 3 to 4 times as much code as having it loaded from the data section. I don't think CPU time will be much different (though first zeroing memory and then loading actual data is probably slower), but on embedded systems like Arduino, code size is often limited, so not having the compiler just resolve this at compiletime has always frustrated me.

Constant Initialization

Today I learned about a new feature in C++11: Constant initialization. This means that any global variables that are initialized to a constant expression, will be resolved at runtime and initialized before any (user) code (including constructors) starts to actually run.

A constant expression is essentially an expression that the compiler can guarantee can be evaluated at compiletime. They are required for e.g array sizes and non-type template parameters. Originally, constant expressions included just simple (arithmetic) expressions, but since C++11 you can also use functions and even constructors as part of a constant expression. For this, you mark a function using the constexpr keyword, which essentially means that if all parameters to the function are compiletime constants, the result of the function will also be (additionally, there are some limitations on what a constexpr function can do).

So essentially, this means that if you add constexpr to all constructors and functions involved in the initialization of a variable, the compiler will evaluate them all at compiletime.

(On a related note - I'm not sure why the compiler doesn't deduce constexpr automatically. If it can verify if it's allowed to use constexpr, why not add it? Might be too resource-intensive perhaps?)

Note that constant initialization does not mean the variable has to be declared const (e.g. immutable) - it's just that the initial value has to be a constant expression (which are really different concepts - it's perfectly possible for a const variable to have a non-constant expression as its value. This means that the value is set by normal constructor calls or whatnot at runtime, possibly with side-effects, without allowing any further changes to the value after that).

Enforcing constant initialization?

Anyway, so much for the introduction of this post, which turned out longer than I planned :-). I learned about this feature from this great post by Andrzej Krzemieński. He also writes that it is not really possible to enforce that a variable is constant-initialized:

It is difficult to assert that the initialization of globals really took place at compile-time. You can inspect the binary, but it only gives you the guarantee for this binary and is not a guarantee for the program, in case you target for multiple platforms, or use various compilation modes (like debug and retail). The compiler may not help you with that. There is no way (no syntax) to require a verification by the compiler that a given global is const-initialized.

If you accidentially forget constexpr on one function involved, or some other requirement is not fulfilled, the compiler will happily fall back to less efficient runtime initialization instead of notifying you so you can fix this.

This smelled like a challenge, so I set out to investigate if I could figure out some way to implement this anyway. I thought of using a non-type template argument (which are required to be constant expressions by C++), but those only allow a limited set of types to be passed. I tried using builtin_constant_p, a non-standard gcc construct, but that doesn't seem to recognize class-typed constant expressions.

Using static_assert

It seems that using the (also introduced in C++11) static_assert statement is a reasonable (though not perfect) option. The first argument to static_assert is a boolean that must be a constant expression. So, if we pass it an expression that is not a constant expression, it triggers an error. For testing, I'm using this code:

class Foo {
  constexpr Foo(int x) { }
  Foo(long x) { }

Foo a = Foo(1);
Foo b = Foo(1L);

We define a Foo class, which has two constructors: one accepts an int and is constexpr and one accepts a long and is not constexpr. Above, this means that a will be const-initialized, while b is not.

To use static_assert, we cannot just pass a or b as the condition, since the condition must return a bool type. Using the comma operator helps here (the comma accepts two operands, evaluates both and then discards the first to return the second):

static_assert((a, true), "a not const-initialized"); // OK
static_assert((b, true), "b not const-initialized"); // OK :-(

However, this doesn't quite work, neither of these result in an error. I was actually surprised here - I would have expected them both to fail, since neither a nor b is a constant expression. In any case, this doesn't work. What we can do, is simply copy the initializer used for both into the static_assert:

static_assert((Foo(1), true), "a not const-initialized"); // OK
static_assert((Foo(1L), true), "b not const-initialized"); // Error

This works as expected: The int version is ok, the long version throws an error. It doesn't trigger the assertion, but recent gcc versions show the line with the error, so it's good enough:

test.cpp:14:1: error: non-constant condition for static assertion
 static_assert((Foo(1L), true), "b not const-initialized"); // Error
test.cpp:14:1: error: call to non-constexpr function ‘Foo::Foo(long int)’

This isn't very pretty though - the comma operator doesn't make it very clear what we're doing here. Better is to use a simple inline function, to effectively do the same:

template <typename T>
constexpr bool ensure_const_init(T t) { return true; }

static_assert(ensure_const_init(Foo(1)), "a not const-initialized"); // OK
static_assert(ensure_const_init(Foo(1L)), "b not const-initialized"); // Error

This achieves the same result, but looks nicer (though the ensure_const_init function does not actually enforce anything, it's the context in which it's used, but that's a matter of documentation).

Note that I'm not sure if this will actually catch all cases, I'm not entirely sure if the stuff involved with passing an expression to static_assert (optionally through the ensure_const_init function) is exactly the same stuff that's involved with initializing a variable with that expression (e.g. similar to the copy constructor issue below).

The function itself isn't perfect either - It doesn't handle (const) (rvalue) references so I believe it might not work in all cases, so that might need some fixing.

Also, having to duplicate the initializer in the assert statement is a big downside - If I now change the variable initializer, but forget to update the assert statement, all bets are off...

Using constexpr constant

As Andrzej pointed out in his post, you can mark variables with constexpr, which requires them to be constant initialized. However, this also makes the variable const, meaning it cannot be changed after initialization, which we do not want. However, we can still leverage this using a two-step initialization:

constexpr Foo c_init = Foo(1); // OK
Foo c = c_init;

constexpr Foo d_init = Foo(1L); // Error
Foo d = d_init;

This isn't very pretty either, but at least the initializer is only defined once. This does introduce an extra copy of the object. With the default (implicit) copy constructor this copy will be optimized out and constant initialization still happens as expected, so no problem there.

However, with user-defined copy constructors, things are diffrent:

class Foo2 {
  constexpr Foo2(int x) { }
  Foo2(long x) { }
  Foo2(const Foo2&) { }

constexpr Foo2 e_init = Foo2(1); // OK
Foo2 e = e_init; // Not constant initialized but no error!

Here, a user-defined copy constructor is present that is not declared with constexpr. This results in e being not constant-initialized, even though e_init is (this is actually slighly weird - I would expect the initialization syntax I used to also call the copy constructor when initializing e_init, but perhaps that one is optimized out by gcc in an even earlier stage).

We can user our earlier ensure_const_init function here:

constexpr Foo f_init = Foo(1);
Foo f = f_init;
static_assert(ensure_const_init(f_init), "f not const-initialized"); // OK

constexpr Foo2 g_init = Foo2(1);
Foo2 g = g_init;
static_assert(ensure_const_init(g_init), "g not const-initialized"); // Error

This code is actually a bit silly - of course f_init and g_init are const-initialized, they are declared constexpr. I initially tried this separate init variable approach before I realized I could (need to, actually) add constexpr to the init variables. However, this silly code does catch our problem with the copy constructor. This is just a side effect of the fact that the copy constructor is called when the init variables are passed to the ensure_const_init function.

Using two variables

One variant of the above would be to simply define two objects: the one you want, and an identical constexpr version:

Foo h = Foo(1);
constexpr Foo h_const = Foo(1);

It should be reasonable to assume that if h_const can be const-initialized, and h uses the same constructor and arguments, that h will be const-initialized as well (though again, no real guarantee).

This assumes that the h_const object, being unused, will be optimized away. Since it is constexpr, we can also be sure that there are no constructor side effects that will linger, so at worst this wastes a bit of memory if the compiler does not optimize it.

Again, this requires duplication of the constructor arguments, which can be error-prone.


There's two significant problems left:

  1. None of these approaches actually guarantee that const-initialization happens. It seems they catch the most common problem: Having a non-constexpr function or constructor involved, but inside the C++ minefield that is (copy) constructors, implicit conversions, half a dozen of initialization methods, etc., I'm pretty confident that there are other caveats we're missing here.

  2. None of these approaches are very pretty. Ideally, you'd just write something like:

    constinit Foo f = Foo(1);

    or, slightly worse:

    Foo f = constinit(Foo(1));

Implementing the second syntax seems to be impossible using a function - function parameters cannot be used in a constant expression (they could be non-const). You can't mark parameters as constexpr either.

I considered to use a preprocessor macro to implement this. A macro can easily take care of duplicating the initialization value (and since we're enforcing constant initialization, there's no side effects to worry about). It's tricky, though, since you can't just put a static_assert statement, or additional constexpr variable declaration inside a variable initialization. I considered using a C++11 lambda expression for that, but those can only contain a single return statement and nothing else (unless they return void) and cannot be declared constexpr...

Perhaps a macro that completely generates the variable declaration and initialization could work, but still a single macro that generates multiple statement is messy (and the usual do {...} while(0) approach doesn't work in global scope. It's also not very nice...

Any other suggestions?

0 comments -:- permalink -:- 21:25
Replaced GPG key

For anyone that cares: I just replaced my GPG (Gnu Privacy Guard) key that I use for signing my emails and Debian uploads.

My previous key was already 9 years old and used a 1024-bit DSA key. That seemed like a good idea at the time, but for some time these small keys and signatures using SHA-1 have been considered weak and their use is discouraged. By the end of this year, Debian will be actively removing the weak keys from their keyring, so about time I got a stronger key as well (not sure why I didn't act on this before, perhaps it got lost on a TODO list somewhere).

In any case, my new key has ID A1565658 and fingerprint E7D0 C6A7 5BEE 6D84 D638 F60A 3798 AF15 A156 5658. It can be downloaded from the keyservers, or from my own webserver (the latter includes my old key for transitioning).

Now, I should find some Debian Developers to meet in person and sign my key. Should have taken care of this before T-Dose last year...

0 comments -:- permalink -:- 14:03
Automatically restarting my serial console on Arduino uploads

Minicom running under arduinoconsole script Arduino Community Logo

When working with an Arduino, you often want the serial console to stay open, for debugging. However, while you have the serial console open, uploading will not work (because the upload relies on the DTR pin going from high to low, which happens when opening up the serial port, but not if it's already open). The official IDE includes a serial console, which automatically closes when you start an upload (and once this pullrequest is merged, automatically reopens it again).

However, of course I'm not using the GUI serial console in the IDE, but minicom, a text-only serial console I can run inside my screen. Since the IDE (which I do use for compiling uploading, by calling it on the commandline using a Makefile - I still use vim for editing) does not know about my running minicom, uploading breaks.

I fixed this using some clever shell scripting and signal-passing. I have an arduinoconsole script (that you can pass the port number to open - pass 0 for /dev/ttyACM0) that opens up the serial console, and when the console terminates, it is restarted when you press enter, or a proper signal is received.

The other side of this is the Makefile I'm using, which kills the serial console before uploading and sends the restart signal after uploading. This means that usually the serial console is already open again before I switch to it (or, I can switch to it while still uploading and I'll know uploading is done because my serial console opens again).

For convenience, I pushed my scripts to a github repository, which makes it easy to keep them up-to-date too:

0 comments -:- permalink -:- 10:01
Bouncing packets: Kernel bridge bug or corner case?


While setting up Tika, I stumbled upon a fairly unlikely corner case in the Linux kernel networking code, that prevented some of my packets from being delivered at the right place. After quite some digging through debug logs and kernel source code, I found the cause of this problem in the way the bridge module handles netfilter and iptables.

Just in case someone else actually finds himself in this situation and actually manages to find this blogpost, I'll detail my setup, the problem and it solution here.

See more ...

Related stories

0 comments -:- permalink -:- 18:40
Introducing Tika

Tika Tovenaar Supermicro 5015A

(This post has been lying around as a draft for a few years, thought I'd finish it up and publish it now that Tika has finally been put into production)

A few months years back, I purchased a new server together with some friends, which we've named "Tika" (daughter of "Tita Tovenaar", both wizards from a Dutch television series from the 70's). This name combine's Daenney's "wizards and magicians" naming scheme with my "Television shows from my youth" naming schemes quite neatly. :-)

It's a Supermicro 5015A rack server sporting an Atom D510 dual core processor, 4GB ram, 500GB of HD storage and recently added 128G of SSD storage. It is intended to replace Drsnuggles, my current HP DL360G2 (which has been very robust and loyal so far, but just draws too much power) as well as Daenney's Zeratul, an Apple Xserve. Both of our current machines draw around 180W, versus just around 20-30W for Tika. :-D You've got to love the Atom processor (and it probably outperforms our current hardware anyway, just by being over 5 years newer...).

Over the past three years, I've been working together with Daenney and Bas on setting up the software stack on Tika, which proved a bit more work than expected. We wanted to have a lot of cool things, like LXC containers, privilege separation for webapplications, a custom LDAP schema and a custom web frontend for user (self-)management, etc. Me being the perfectionist I am, it took quite some effort to get things done, also producing quite a number of bug reports, patches and custom scripts in the process.

Last week, we've finally put Tika into production. My previous server, drsnuggles had a hardware breakdown, which forced me wrap up Tika's configuration into something usable (which still took me a week, since I seem to be unable to compromise on perfection...). So now my e-mail, websites and IRC are working as expected on Tika, with the stuff from Bas and Daenney still needing to be migrated.

I also still have some draft postings lying around about Maroesja, the custom LDAP schema / user management setup we are using. I'll try to wrap those up in case others are interested. The user management frontend we envisioned hasn't been written yet, but we'll soon tire of manual LDAP modification and get to that, I expect :-)

0 comments -:- permalink -:- 14:10
JTAG and SPI headers for the Pinoccio Scout

Pinoccio Scout

The Pinoccio Scout is a wonderful Arduino-like microcontroller board that has builtin mesh networking, a small form factor and a ton of resources (at least in Arduino terms: 32K of SRAM and 256K of flash).

However, flashing a new program into the scout happens through a serial port at 115200 baud. That's perfectly fine when you only have 32K of flash or for occasional uploads. But when you upload a 100k+ program dozens of times per day, it turns out that that's actually really slow! Uploading and verifying a 104KiB sketch takes over 30 seconds, just too long to actually wait for it (so you do something else, get distracted, and gone is the productivity).

See more ...

4 comments -:- permalink -:- 18:01
Using a JTAGICE3 programmer under Linux: Setting up permissions


Last week, I got a fancy new JTAGICE3 programmer / debugger. I wanted to achieve two things in my Pinoccio work: Faster uploading of programs (Having 256k of flash space is nice, but flashing so much code through a 115200 baud serial connection is slow...) and doing in-circuit debugging (stepping through code and dumping variables should turn out easier than adding serial prints and re-uploading every time).

In any case, the JTAGICE3 device is well-supported by avrdude, the opensource uploader for AVR boards. However, unlike devices like the STK500 development board, the AVR dragon programmer/debugger and the Arduino bootloader, which use an (emulated) serial port to communicate, the JTAGICE3 uses a native USB protocol. The upside is that the data transfer rate is higher, but the downside is that the kernel doesn't know how to talk to the device, so it doesn't expose something like /dev/ttyUSB0 as for the other devices.

avrdude solves this by using libusb, which can talk to USB devices directly, through files in /dev/usb/. However, by default these device files are writable only by root, since the kernel has no idea what kind of devices they are and whom to give permissions.

To solve this, we'll have to configure the udev daemon to create the files in /dev/usb with the right permissions. I created a file called /etc/udev/rules.d/99-local-jtagice3.rules, containg just this line:

SUBSYSTEM=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2110", GROUP="dialout"

This matches the JTAGICE3 specifically using it's USB vidpid (03eb:2110, use lsusb to find the id of a given device) and changes the group for the device file to dialout (which is also used for serial devices on Debian Linux), but you might want to use another group (don't forget to add your own user to that group and log in again, in any case).

0 comments -:- permalink -:- 13:57
Current measurement helper board

Recently, I needed to do battery current draw measurements on my Pinoccio boards. Since the battery is connected using this tinywiny JST connector, I couldn't just use some jumper wires to redirect the current flow through my multimeter. I ended up using jumper wires, combined with my Bus Pirate fanout cable, which has female connectors just small enough, to wire everything up. The result was a bit of a mess:

Messy setup

Admittedly, once I cleaned up all the other stuff around it from my desk for this picture, it was less messy than I thought, but still, jamming in jumper wires into battery connectors like this is bound to wear them out.

So, I ordered up some JST FSH connectors (as used by the battery) and some banana sockets and built a simple board that allows connecting a power source and a load, keeping the ground pins permanently connected, but feeding the positive pins through a pair of banana sockets where a current meter can plug in. For extra flexibility, I added a few other connections, like 2.54mm header pins and sockets, a barrel jack plug and more banana sockets for the power source and load. I just realized I should also add USB connectors, so I can easily measure current used by an USB device.

The board also features a switch (after digging in my stash, I found one old three-way switch, which is probably the first component to die in this setup. The switch allows switching between "on", "off" and "redirect through measurement pins" modes. I tried visualizing the behaviour of the pins on the top of the PCB, but I'm not too happy with the result. Oh well, as long as I know what does :-)

Improved setup Top Bottom

All I need is a pretty case to put under the PCB and a μCurrent to measure small currents accurately and I'm all set!

0 comments -:- permalink -:- 18:27
Updating the Xprotolab portable firmware on Linux

Xprotolab Portable

I recently got myself an Xprotolab Portable, which is essentially a tiny, portable 1Msps scope (in hindsight I might have better gotten the XMinilab Portable which is essentially the same, but slightly bigger, more expensive and with a bigger display. Given the size of the cables and carrying case, the extra size of the device itself is negligable, while the extra screen size is significant).

In any case, I wanted to update the firmware of the device, but the instructions refer only to a Windows-only GUI utility from Atmel, called "FLIP". I remembered seeing a flip.c file inside the avrdude sources though, so I hoped I could also flash this device using avrdude on Linux. And it worked! Turns out it's fairly simple.

  1. Activate the device's bootloader, by powering off, then press K1 and keep it pressed while turning the device back on with the menu key. The red led should light up, the screen will stay blank.
  2. Get the appropriate firmware hex files from the Xprotolab Portable page. You can find them at the "Hex" link in the top row of icons.
  3. Run avrdude, for both the application and EEPROM contents:

    sudo avrdude -c flip2 -p x32a4u -U application:w:xprotolab-p.hex:i
    sudo avrdude -c flip2 -p x32a4u -U eep:w:xprotolab-p.eep:i

    I'm running under sudo, since this needs raw USB access to the USB device. Alternatively, you can set up udev to offer access to your regular user (like I did for the JTAGICE3), but that's probably too much effort just for a one-off firmware update.

  4. Done!

Note that you have to use avrdude version 6.1 or above, older versions don't support the FLIP protocol.

0 comments -:- permalink -:- 10:22
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